Class Creature
Skills
overview
class creature is a mobile app concept designed to help college students stay engaged and motivated in their classes through gamification. by turning academic progress into a virtual pet care system, the app makes studying more enjoyable and creates positive reinforcement for consistent learning habits.

user research
through surveys and interviews with college students, i identified key pain points around motivation, procrastination, and class engagement. students expressed interest in gamification as a motivational tool, but emphasized the need for something that felt genuine rather than childish or gimmicky.

concept development
the core concept revolves around virtual creatures that students care for by completing academic tasks. attending classes, finishing assignments, and studying all contribute to the creature's wellbeing. this creates a positive feedback loop where academic success directly impacts something the user cares about.

interactive prototypes
i created interactive prototypes to demonstrate key user flows and test the app's core functionality. the prototype includes features like creature feeding, class check-ins, assignment tracking, and progress visualization.

